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Lynda - Creating Urban Game Environments in 3DS Max
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文档列表
Ex Files/Ex_Files_3dsMax_GEC.zip
526.5 MB
8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp4
39.1 MB
3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp4
38.4 MB
5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp4
35.5 MB
7. Creating a Texture Library in Photoshop/Creating stone texture.mp4
34.2 MB
5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp4
33.1 MB
5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp4
30.2 MB
4. Texturing the Modular Construction/Layering color in window frames and doorways.mp4
29.9 MB
3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp4
29.3 MB
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp4
27.9 MB
7. Creating a Texture Library in Photoshop/Creating wood texture.mp4
27.3 MB
10. Preparing to Export/Setting up a naming convention and scene management.mp4
27.2 MB
7. Creating a Texture Library in Photoshop/Creating roads.mp4
27.1 MB
4. Texturing the Modular Construction/Adding stone accents.mp4
26.5 MB
8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp4
26.3 MB
4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp4
25.8 MB
7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp4
25.0 MB
7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp4
24.8 MB
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp4
23.7 MB
2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp4
21.5 MB
6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp4
21.1 MB
2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp4
20.8 MB
5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp4
19.9 MB
6. Assembling Structures/Setting pivot points for buildings.mp4
19.7 MB
5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp4
19.3 MB
8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp4
19.0 MB
9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp4
18.9 MB
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp4
18.9 MB
5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp4
18.6 MB
10. Preparing to Export/Importing elements with detailed materials.mp4
18.5 MB
4. Texturing the Modular Construction/Making brick texture.mp4
17.5 MB
2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp4
17.2 MB
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp4
17.1 MB
8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp4
16.9 MB
4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp4
15.8 MB
3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp4
15.7 MB
2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp4
15.3 MB
9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp4
15.2 MB
3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp4
15.0 MB
3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp4
15.0 MB
2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp4
14.4 MB
2. Planning the Modeling of Cities for Games/Texturing intersections.mp4
13.9 MB
11. Conclusion/What's next.mp4
13.7 MB
2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp4
13.0 MB
8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp4
12.7 MB
5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp4
12.5 MB
3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp4
12.3 MB
0. Introduction/Welcome.mp4
11.8 MB
9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp4
11.4 MB
4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp4
11.2 MB
8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp4
11.0 MB
1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp4
10.8 MB
8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp4
10.7 MB
5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp4
10.7 MB
1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp4
10.5 MB
9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp4
10.4 MB
10. Preparing to Export/Importing into Unity and recognizing limitations.mp4
10.3 MB
6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp4
9.6 MB
10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp4
9.5 MB
2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp4
9.5 MB
4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp4
9.4 MB
3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp4
9.2 MB
8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp4
9.1 MB
2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp4
9.0 MB
2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp4
8.1 MB
1. Planning a Low Poly Model/Analyzing concept art for texture.mp4
7.1 MB
10. Preparing to Export/Preparing for Unity as a world builder.mp4
6.7 MB
9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp4
6.6 MB
1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp4
6.4 MB
2. Planning the Modeling of Cities for Games/Laying out city blocks.mp4
6.1 MB
1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp4
6.0 MB
0. Introduction/Using the exercise files.mp4
5.9 MB
10. Preparing to Export/Renaming tools in 3ds Max.mp4
5.6 MB
1. Planning a Low Poly Model/Choosing between modeling and texturing.mp4
5.4 MB
3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp4
3.9 MB
0. Introduction/Understanding the design process.mp4
2.6 MB
0. Introduction/Software requirements.mp4
2.5 MB
7. Creating a Texture Library in Photoshop/Creating a texture library.mp4
1.8 MB
0. Introduction/What you should know before watching this course.mp4
336.6 kB
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Urban
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Lynda
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Game
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