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Digital Tutors, Pluralsight - Professional Tips for Modeling Complex Shapes in Maya by Paul Conner (Parts 1-4) (2015) [ENG-RUS]
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文档列表
Part 3/33. Starting example 9 - Getting basic shapes.mp4
99.4 MB
Part 2/16. Continue applying boolean order and correct geometry amount.mp4
97.4 MB
Part 4/17. Example 05 - Breaking down the basic forms.mp4
97.3 MB
Part 4/19. Example 05 - Exploring different ways to blend two objects together.mp4
97.3 MB
Part 4/06. Example 01 - Comparing the two iterations.mp4
96.6 MB
Part 4/12. Example 03 - Blending the two shapes together.mp4
96.2 MB
Part 3/17. Cleaning up booleans.mp4
96.2 MB
Part 2/10. Continue converging edges and repetition.mp4
96.1 MB
Part 3/08. Finishing example 1 - Beveling the edges.mp4
95.9 MB
Part 4/27. Example 07 - Creating the horizontal bar that connects the two pieces.mp4
95.7 MB
Part 4/20. Example 05 - Continue exploring different ways to blend objects together.mp4
95.3 MB
Part 3/29. Starting example 8 - Getting basic shapes.mp4
95.3 MB
Part 4/08. Example 02 - Finishing the first iteration.mp4
95.2 MB
Part 2/13. Cleaning up booleans and average vertices.mp4
95.2 MB
Part 4/22. Example 06 - Blocking in the primary forms.mp4
94.6 MB
Part 4/26. Example 07 - Blending the primary forms.mp4
94.5 MB
Part 3/27. Adding geometry.mp4
94.5 MB
Part 3/15. Starting example 4 - Getting basic shapes.mp4
94.3 MB
Part 3/30. Continuing example 8 - Cleaning up and adding geometry.mp4
94.3 MB
Part 2/09. Converging edges and repetition.mp4
94.1 MB
Part 2/07. Breaking down forms into smaller shapes.mp4
93.6 MB
Part 4/05. Example 01 - Blending the two primary forms of our second iteration.mp4
93.3 MB
Part 4/18. Example 05 - Creating thickness for the top bar and blending it in.mp4
93.0 MB
Part 3/37. Beveling the edges.mp4
92.8 MB
Part 3/31. Cleaning up booleans.mp4
92.5 MB
Part 3/34. Continuing example 9 - Cleaning up and adding geometry.mp4
92.5 MB
Part 3/14. Finishing example 3 - Beveling the edges.mp4
92.4 MB
Part 3/22. Starting example 6 - Getting basic shapes.mp4
92.4 MB
Part 4/31. Example 08 - Cleaning up the geometry and creating the center piece.mp4
92.3 MB
Part 4/23. Example 06 - Continue blocking in the primary forms.mp4
92.3 MB
Part 1/10. Discussing beveling vs. fencing.mp4
91.9 MB
Part 2/19. Opposing Booleans and Bevels.mp4
91.7 MB
Part 4/25. Example 07 - Blocking in the primary forms.mp4
91.7 MB
Part 4/14. Example 04 - Cleaning up the geometry from the boolean.mp4
91.4 MB
Part 3/16. Continuing example 4 - Cleaning up and adding geometry.mp4
91.3 MB
Part 4/07. Example 02 - Blocking in the primary forms.mp4
91.2 MB
Part 2/15. Applying boolean order and correct geometry amount.mp4
90.8 MB
Part 2/20. Continue opposing Booleans and Bevels.mp4
90.7 MB
Part 3/25. Continuing example 7 - Cleaning up and adding geometry.mp4
90.2 MB
Part 2/17. Blending cylinders together.mp4
90.1 MB
Part 4/04. Example 01 - Blending the two primary forms of our first iteration.mp4
90.0 MB
Part 4/09. Example 02 - Finishing the second iteration.mp4
89.9 MB
Part 3/26. Cleaning up booleans.mp4
89.9 MB
Part 4/11. Example 03 - Blocking in the primary forms.mp4
89.9 MB
Part 2/03. Preplanning for correct geometry.mp4
89.8 MB
Part 3/23. Finishing example 6 - Beveling the edges.mp4
89.2 MB
Part 4/10. Example 02 - Exploring options for beveling and edge tension.mp4
89.0 MB
Part 2/12. Continue keeping points oriented and spaced correctly.mp4
88.9 MB
Part 2/14. Continue cleaning up booleans and average vertices.mp4
88.7 MB
Part 2/08. Using deformers to help in modeling.mp4
88.6 MB
Part 3/24. Starting example 7 - Getting basic shapes.mp4
88.1 MB
Part 4/32. Example 08 - Continue to build our first panel and the center piece.mp4
87.8 MB
Part 4/28. Example 07 - Cleaning up the geometry and getting tension on the edges.mp4
87.6 MB
Part 3/05. Discussing geometry amount and modeling options.mp4
87.0 MB
Part 4/29. Example 08 - Options for creating objects that arent aligned to the grid.mp4
86.8 MB
Part 2/05. Discussing primary vs. secondary shapes.mp4
86.5 MB
Part 3/06. Continue discussing geometry amount and modeling options.mp4
86.2 MB
Part 3/35. Cleaning up booleans.mp4
86.0 MB
Part 3/07. Starting example 1 - Getting basic shapes.mp4
85.6 MB
Part 3/19. Starting example 5 - Getting basic shapes.mp4
85.3 MB
Part 1/27. Using primitive objects.mp4
85.0 MB
Part 1/19. Cutting close to bevels.mp4
84.6 MB
Part 2/11. Keeping points oriented and spaced correctly.mp4
84.3 MB
Part 3/21. Finishing example 5 - Beveling the edges.mp4
84.1 MB
Part 4/13. Example 04 - Analyzing the form, creating the larger shapes.mp4
84.0 MB
Part 4/33. Example 08 - Finish the front side of our center piece.mp4
83.5 MB
Part 1/28. Continuing to use primitive objects.mp4
83.5 MB
Part 1/24. Discussing primary and secondary shapes.mp4
83.2 MB
Part 3/13. Continuing example 3 - Cleaning up and adding geometry.mp4
82.7 MB
Part 1/20. Using reference objects for measuring.mp4
82.5 MB
Part 4/30. Example 08 - Creating the circular piece in the center of the panel.mp4
82.3 MB
Part 4/03. Example 01 - Making sure we have the correct amount of geometry.mp4
81.8 MB
Part 1/15. Discussing primitives.mp4
81.8 MB
Part 3/12. Starting example 3 - Getting basic shapes.mp4
81.7 MB
Part 3/10. Continuing example 2 - Cleaning up and adding geometry.mp4
81.3 MB
Part 1/11. Continuing beveling vs. fencing.mp4
80.7 MB
Part 4/15. Example 04 - Aligning the form to accommodate the boolean.mp4
80.5 MB
Part 1/26. Continuing to utilize primitives.mp4
80.0 MB
Part 1/21. Adding part lines.mp4
78.9 MB
Part 3/11. Finishing example 2 - Beveling the edges.mp4
78.6 MB
Part 2/18. Continue blending cylinders together.mp4
78.3 MB
Part 4/21. Example 05 - Combining the two sides and getting tension on the edges.mp4
77.9 MB
Part 4/24. Example 06 - Getting tension on the edges to hold the shape.mp4
77.5 MB
Part 1/25. Utilizing primitives.mp4
77.4 MB
Part 3/18. Finishing example 4 - Beveling the edges.mp4
76.3 MB
Part 3/36. Adding geometry.mp4
75.9 MB
Part 1/23. Using repetition.mp4
75.5 MB
Part 3/09. Starting example 2 - Getting basic shapes.mp4
74.6 MB
Part 4/35. Example 08 - Tweaking the panels to make them fit better.mp4
74.0 MB
Part 3/20. Continuing example 5 - Cleaning up and adding geometry.mp4
72.7 MB
Part 1/13. Applying proper Booleans.mp4
70.6 MB
Part 1/07. Continuing beveling.mp4
67.9 MB
Part 4/02. Optimizing the Maya interface.mp4
67.7 MB
Part 1/16. Using primitives objects.mp4
67.6 MB
Part 1/14. Referencing objects.mp4
67.6 MB
Part 4/34. Example 08 - Finish building volume for the top ring.mp4
67.2 MB
Part 2/04. Continue to preplan for correct geometry.mp4
65.4 MB
Part 2/06. Continue discussing primary vs. secondary shapes.mp4
63.0 MB
Part 3/32. Finishing example 8 - Beveling the edges.mp4
62.4 MB
Part 1/08. Beveling options.mp4
60.8 MB
Part 3/04. Applying custom options for beveling.mp4
59.8 MB
Part 1/18. Booleaning a curved object.mp4
59.7 MB
Part 1/05. Fixing spherical poles.mp4
59.6 MB
Part 3/02. Optimizing the Maya interface.mp4
53.7 MB
Part 1/02. Discussing tips and techniques.mp4
53.0 MB
Part 1/09. Converging bevels.mp4
51.9 MB
Part 1/03. Utilizing methods to trouble shoot.mp4
50.0 MB
Part 2/02. Customizing the Maya interface.mp4
47.4 MB
Part 1/17. Working with Transform Component tool.mp4
46.7 MB
Part 3/03. Setting up custom Maya presets and tools.mp4
45.0 MB
Part 1/04. Discussing texture and surface stretching.mp4
43.1 MB
Part 1/06. Beveling round corners.mp4
42.1 MB
Part 4/16. Example 04 - Blending the tight edges into the rest of the surface.mp4
41.3 MB
Part 3/38. Finishing example 9 and sign off.mp4
36.4 MB
Part 3/28. Finishing example 7 - Beveling the edges.mp4
35.7 MB
Project Files/Modeling Complex Shapes Study in Maya.zip
35.0 MB
Part 1/12. Modeling basic forms.mp4
34.7 MB
Part 1/22. Transitioning bevels.mp4
33.4 MB
Part 1/21. Adding part lines.mp3
25.5 MB
Part 1/19. Cutting close to bevels.mp3
25.2 MB
Part 1/27. Using primitive objects.mp3
24.6 MB
Part 1/20. Using reference objects for measuring.mp3
24.5 MB
Part 1/10. Discussing beveling vs. fencing.mp3
24.1 MB
Part 1/15. Discussing primitives.mp3
23.8 MB
Part 1/11. Continuing beveling vs. fencing.mp3
23.6 MB
Part 1/26. Continuing to utilize primitives.mp3
22.9 MB
Part 1/02. Discussing tips and techniques.mp3
22.7 MB
Part 1/24. Discussing primary and secondary shapes.mp3
22.6 MB
Part 1/25. Utilizing primitives.mp3
22.5 MB
Part 1/23. Using repetition.mp3
22.2 MB
Part 1/28. Continuing to use primitive objects.mp3
22.2 MB
Part 1/13. Applying proper Booleans.mp3
22.1 MB
Part 1/03. Utilizing methods to trouble shoot.mp3
21.8 MB
Part 1/07. Continuing beveling.mp3
20.5 MB
Part 1/16. Using primitives objects.mp3
20.4 MB
Part 1/14. Referencing objects.mp3
20.2 MB
Part 1/18. Booleaning a curved object.mp3
18.0 MB
Part 2/02. Customizing the Maya interface.mp3
17.8 MB
Part 3/02. Optimizing the Maya interface.mp3
17.7 MB
Part 4/02. Optimizing the Maya interface.mp3
17.7 MB
Part 1/05. Fixing spherical poles.mp3
16.8 MB
Part 1/08. Beveling options.mp3
16.6 MB
Part 2/03. Preplanning for correct geometry.mp3
15.4 MB
Part 1/22. Transitioning bevels.mp3
14.6 MB
Part 2/13. Cleaning up booleans and average vertices.mp3
14.6 MB
Part 2/07. Breaking down forms into smaller shapes.mp3
14.5 MB
Part 2/08. Using deformers to help in modeling.mp3
14.5 MB
Part 2/10. Continue converging edges and repetition.mp3
14.5 MB
Part 1/09. Converging bevels.mp3
14.3 MB
Part 2/09. Converging edges and repetition.mp3
14.1 MB
Part 4/01. Introduction and Project Overview.mp4
14.1 MB
Part 1/17. Working with Transform Component tool.mp3
14.0 MB
Part 2/05. Discussing primary vs. secondary shapes.mp3
13.9 MB
Part 2/19. Opposing Booleans and Bevels.mp3
13.8 MB
Part 2/15. Applying boolean order and correct geometry amount.mp3
13.7 MB
Part 2/17. Blending cylinders together.mp3
13.5 MB
Part 2/12. Continue keeping points oriented and spaced correctly.mp3
13.4 MB
Part 3/01. Introduction and project overview.mp4
13.3 MB
Part 3/33. Starting example 9 - Getting basic shapes.mp3
13.0 MB
Part 2/01. Introduction and project overview.mp4
12.9 MB
Part 2/16. Continue applying boolean order and correct geometry amount.mp3
12.9 MB
Part 2/11. Keeping points oriented and spaced correctly.mp3
12.8 MB
Part 2/20. Continue opposing Booleans and Bevels.mp3
12.8 MB
Part 1/04. Discussing texture and surface stretching.mp3
12.6 MB
Part 3/34. Continuing example 9 - Cleaning up and adding geometry.mp3
12.6 MB
Part 3/04. Applying custom options for beveling.mp3
12.4 MB
Part 2/14. Continue cleaning up booleans and average vertices.mp3
12.2 MB
Part 1/06. Beveling round corners.mp3
12.2 MB
Part 3/09. Starting example 2 - Getting basic shapes.mp3
12.2 MB
Part 3/22. Starting example 6 - Getting basic shapes.mp3
11.8 MB
Part 3/08. Finishing example 1 - Beveling the edges.mp3
11.7 MB
Part 3/16. Continuing example 4 - Cleaning up and adding geometry.mp3
11.6 MB
Part 4/06. Example 01 - Comparing the two iterations.mp3
11.6 MB
Part 3/05. Discussing geometry amount and modeling options.mp3
11.5 MB
Part 4/07. Example 02 - Blocking in the primary forms.mp3
11.5 MB
Part 3/17. Cleaning up booleans.mp3
11.4 MB
Part 2/18. Continue blending cylinders together.mp3
11.4 MB
Part 3/12. Starting example 3 - Getting basic shapes.mp3
11.4 MB
Part 4/25. Example 07 - Blocking in the primary forms.mp3
11.4 MB
Part 3/29. Starting example 8 - Getting basic shapes.mp3
11.4 MB
Part 3/06. Continue discussing geometry amount and modeling options.mp3
11.2 MB
Part 3/13. Continuing example 3 - Cleaning up and adding geometry.mp3
11.2 MB
Part 4/31. Example 08 - Cleaning up the geometry and creating the center piece.mp3
11.2 MB
Part 3/07. Starting example 1 - Getting basic shapes.mp3
11.2 MB
Part 3/10. Continuing example 2 - Cleaning up and adding geometry.mp3
11.1 MB
Part 4/12. Example 03 - Blending the two shapes together.mp3
11.0 MB
Part 3/30. Continuing example 8 - Cleaning up and adding geometry.mp3
11.0 MB
Part 3/15. Starting example 4 - Getting basic shapes.mp3
11.0 MB
Part 4/05. Example 01 - Blending the two primary forms of our second iteration.mp3
10.9 MB
Part 3/14. Finishing example 3 - Beveling the edges.mp3
10.9 MB
Part 4/08. Example 02 - Finishing the first iteration.mp3
10.8 MB
Part 4/19. Example 05 - Exploring different ways to blend two objects together.mp3
10.7 MB
Part 4/11. Example 03 - Blocking in the primary forms.mp3
10.7 MB
Part 4/29. Example 08 - Options for creating objects that arent aligned to the grid.mp3
10.6 MB
Part 4/10. Example 02 - Exploring options for beveling and edge tension.mp3
10.6 MB
Part 3/25. Continuing example 7 - Cleaning up and adding geometry.mp3
10.5 MB
Part 4/23. Example 06 - Continue blocking in the primary forms.mp3
10.5 MB
Part 4/26. Example 07 - Blending the primary forms.mp3
10.5 MB
Part 4/27. Example 07 - Creating the horizontal bar that connects the two pieces.mp3
10.5 MB
Part 4/30. Example 08 - Creating the circular piece in the center of the panel.mp3
10.5 MB
Part 3/24. Starting example 7 - Getting basic shapes.mp3
10.4 MB
Part 4/03. Example 01 - Making sure we have the correct amount of geometry.mp3
10.4 MB
Part 3/31. Cleaning up booleans.mp3
10.3 MB
Part 3/26. Cleaning up booleans.mp3
10.2 MB
Part 4/04. Example 01 - Blending the two primary forms of our first iteration.mp3
10.2 MB
Part 4/13. Example 04 - Analyzing the form, creating the larger shapes.mp3
10.2 MB
Part 3/23. Finishing example 6 - Beveling the edges.mp3
10.1 MB
Part 3/19. Starting example 5 - Getting basic shapes.mp3
10.1 MB
Part 3/37. Beveling the edges.mp3
10.1 MB
Part 3/03. Setting up custom Maya presets and tools.mp3
10.0 MB
Part 1/12. Modeling basic forms.mp3
10.0 MB
Part 4/22. Example 06 - Blocking in the primary forms.mp3
9.9 MB
Part 1/01. Introduction and project overview.mp4
9.9 MB
Part 4/17. Example 05 - Breaking down the basic forms.mp3
9.8 MB
Part 3/21. Finishing example 5 - Beveling the edges.mp3
9.8 MB
Part 4/33. Example 08 - Finish the front side of our center piece.mp3
9.7 MB
Part 3/36. Adding geometry.mp3
9.7 MB
Part 4/09. Example 02 - Finishing the second iteration.mp3
9.6 MB
Part 2/06. Continue discussing primary vs. secondary shapes.mp3
9.3 MB
Part 3/35. Cleaning up booleans.mp3
9.3 MB
Part 3/11. Finishing example 2 - Beveling the edges.mp3
9.3 MB
Part 4/28. Example 07 - Cleaning up the geometry and getting tension on the edges.mp3
9.2 MB
Part 3/27. Adding geometry.mp3
9.2 MB
Part 4/18. Example 05 - Creating thickness for the top bar and blending it in.mp3
9.1 MB
Part 4/14. Example 04 - Cleaning up the geometry from the boolean.mp3
9.1 MB
Part 4/32. Example 08 - Continue to build our first panel and the center piece.mp3
9.0 MB
Part 4/20. Example 05 - Continue exploring different ways to blend objects together.mp3
9.0 MB
Part 4/21. Example 05 - Combining the two sides and getting tension on the edges.mp3
8.8 MB
Part 2/04. Continue to preplan for correct geometry.mp3
8.5 MB
Part 3/18. Finishing example 4 - Beveling the edges.mp3
8.5 MB
Part 4/24. Example 06 - Getting tension on the edges to hold the shape.mp3
8.3 MB
Part 3/20. Continuing example 5 - Cleaning up and adding geometry.mp3
8.3 MB
Part 4/15. Example 04 - Aligning the form to accommodate the boolean.mp3
8.2 MB
Part 4/36. Review work and sign off.mp4
8.1 MB
Part 4/35. Example 08 - Tweaking the panels to make them fit better.mp3
8.0 MB
Project Files/Professional Tips for Modeling Complex Shapes Part 4.zip
7.5 MB
Part 4/34. Example 08 - Finish building volume for the top ring.mp3
7.2 MB
Part 3/32. Finishing example 8 - Beveling the edges.mp3
7.1 MB
Part 2/21. Project overview.mp4
5.7 MB
Part 4/16. Example 04 - Blending the tight edges into the rest of the surface.mp3
5.0 MB
Part 3/38. Finishing example 9 and sign off.mp3
4.9 MB
Part 1/29. Finishing our study.mp4
3.8 MB
Project Files/Professional Tips for Modeling Complex Shapes Part 3.zip
3.8 MB
Part 3/28. Finishing example 7 - Beveling the edges.mp3
3.6 MB
Part 2/01. Introduction and project overview.aac
2.8 MB
Part 1/01. Introduction and project overview.mp3
2.6 MB
Part 4/01. Introduction and Project Overview.mp3
2.4 MB
Part 3/01. Introduction and project overview.mp3
2.4 MB
Part 2/21. Project overview.mp3
2.0 MB
Part 4/36. Review work and sign off.mp3
1.7 MB
Part 1/29. Finishing our study.mp3
1.1 MB
Project Files/Professional Tips for Modeling Complex Shapes Part 2.zip
848.7 kB
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