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Fundamentals of 2D Game Engines with C++ SDL and Lua
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文档列表
12. Using Lua/1. Embedding Lua in our C++ Application.mp4
511.5 MB
3. Game Loop and Time Step/1. The Game Loop.mp4
466.3 MB
11. Projectiles/1. The Projectile Emitter Component.mp4
446.2 MB
3. Game Loop and Time Step/2. Fixing the Time Step.mp4
431.0 MB
4. Entity-Component Implementation/1. Entity-Component Fundamentals.mp4
379.7 MB
9. Collisions/3. Improving our Collision Check.mp4
371.8 MB
9. Collisions/1. Identifying Collisions.mp4
352.4 MB
12. Using Lua/2. Reading Assets from the Lua File.mp4
340.1 MB
12. Using Lua/5. Reading Entities and Components from the Lua Script.mp4
325.2 MB
2. Dependencies and Project Structure/1. Project Dependencies.mp4
315.4 MB
5. Sprites and Animations/5. Animated Sprites.mp4
309.5 MB
6. Handling Keyboard Input/1. The Keyboard Control Component.mp4
301.8 MB
4. Entity-Component Implementation/4. Working with C++ Generics.mp4
261.3 MB
7. Maps and Tiles/2. The Tile Component.mp4
256.5 MB
10. Text and Labels/1. The Label Component.mp4
237.4 MB
12. Using Lua/3. Entities and Components in our Lua Script.mp4
234.9 MB
2. Dependencies and Project Structure/4. Files and Folder Structure.mp4
234.6 MB
1. Introduction/1. Overview and Learning Outcomes.mp4
216.1 MB
13. Next Steps/1. Next Steps.mp4
215.8 MB
4. Entity-Component Implementation/3. Entity and Component Implementation.mp4
188.9 MB
8. Layers and Camera Movement/2. Implementing a Moving Camera.mp4
179.9 MB
2. Dependencies and Project Structure/7. Windows MinGW Installation.mp4
175.2 MB
5. Sprites and Animations/2. Managing our Assets.mp4
151.9 MB
8. Layers and Camera Movement/1. Working with Layers.mp4
150.1 MB
5. Sprites and Animations/1. Sprites.mp4
147.7 MB
5. Sprites and Animations/3. The Sprite Component.mp4
140.6 MB
4. Entity-Component Implementation/6. Entities and Components in Action.mp4
140.4 MB
3. Game Loop and Time Step/3. Using a Delay Function.mp4
138.8 MB
2. Dependencies and Project Structure/5. Makefile.mp4
138.1 MB
5. Sprites and Animations/4. Activity Function HasComponent.mp4
134.0 MB
12. Using Lua/7. Using Date & Time with Lua.mp4
121.6 MB
7. Maps and Tiles/1. Maps and Tiles.mp4
115.7 MB
3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.mp4
111.4 MB
3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.mp4
102.5 MB
9. Collisions/2. Activity Rendering Bounding Boxes.mp4
52.8 MB
4. Entity-Component Implementation/7. Activity List All Entities.mp4
49.4 MB
5. Sprites and Animations/6. Example of Animation with Several Frames.mp4
43.8 MB
4. Entity-Component Implementation/2. Entity and Component Prototypes.mp4
41.6 MB
16. Bonus Lecture/1. Discount on Our Other Courses.mp4
14.8 MB
5. Sprites and Animations/5.1 2dgameengine.zip
2.7 MB
5. Sprites and Animations/3.1 2dgameengine.zip
2.7 MB
4. Entity-Component Implementation/6.1 2dgameengine.zip
2.7 MB
8. Layers and Camera Movement/2.1 2dgameengine.zip
2.7 MB
3. Game Loop and Time Step/4.1 2dgameengine.zip
2.7 MB
3. Game Loop and Time Step/1.1 2dgameengine.zip
2.7 MB
12. Using Lua/2.1 2dgameengine.zip
1.5 MB
2. Dependencies and Project Structure/10.1 2dgameengine.zip
1.5 MB
11. Projectiles/1.1 2dgameengine.zip
1.3 MB
9. Collisions/3.1 2dgameengine.zip
1.3 MB
10. Text and Labels/1.1 2dgameengine.zip
1.3 MB
12. Using Lua/7.1 2dgameengine.zip
1.3 MB
12. Using Lua/5.1 2dgameengine.zip
1.3 MB
12. Using Lua/4.1 2dgameengine.zip
1.3 MB
13. Next Steps/1.1 2dgameengine.zip
1.3 MB
2. Dependencies and Project Structure/4.1 2dgameengine.zip
1.3 MB
15. Extra IDE Configuration/2.2 2DGameEngineCLion.zip
629.7 kB
16. Bonus Lecture/1.1 Discount-Codes-Cpp.pdf
141.4 kB
3. Game Loop and Time Step/1. The Game Loop.srt
65.3 kB
14. Tilemap Editor/1.1 tilemapeditor.zip
46.6 kB
11. Projectiles/1. The Projectile Emitter Component.srt
42.7 kB
2. Dependencies and Project Structure/7. Windows MinGW Installation.srt
38.0 kB
9. Collisions/1. Identifying Collisions.srt
35.9 kB
5. Sprites and Animations/5. Animated Sprites.srt
35.7 kB
3. Game Loop and Time Step/2. Fixing the Time Step.srt
32.6 kB
12. Using Lua/2. Reading Assets from the Lua File.srt
31.6 kB
4. Entity-Component Implementation/3. Entity and Component Implementation.srt
31.6 kB
7. Maps and Tiles/2. The Tile Component.srt
30.9 kB
12. Using Lua/1. Embedding Lua in our C++ Application.srt
30.3 kB
6. Handling Keyboard Input/1. The Keyboard Control Component.srt
29.1 kB
10. Text and Labels/1. The Label Component.srt
26.5 kB
5. Sprites and Animations/2. Managing our Assets.srt
25.5 kB
4. Entity-Component Implementation/1. Entity-Component Fundamentals.srt
24.1 kB
9. Collisions/3. Improving our Collision Check.srt
23.4 kB
4. Entity-Component Implementation/4. Working with C++ Generics.srt
19.9 kB
2. Dependencies and Project Structure/5. Makefile.srt
19.1 kB
12. Using Lua/5. Reading Entities and Components from the Lua Script.srt
18.8 kB
5. Sprites and Animations/3. The Sprite Component.srt
17.9 kB
2. Dependencies and Project Structure/1. Project Dependencies.srt
17.8 kB
8. Layers and Camera Movement/2. Implementing a Moving Camera.srt
17.5 kB
8. Layers and Camera Movement/1. Working with Layers.srt
17.3 kB
12. Using Lua/3. Entities and Components in our Lua Script.srt
14.7 kB
13. Next Steps/1. Next Steps.srt
14.7 kB
2. Dependencies and Project Structure/4. Files and Folder Structure.srt
13.3 kB
1. Introduction/1. Overview and Learning Outcomes.srt
12.9 kB
4. Entity-Component Implementation/6. Entities and Components in Action.srt
12.0 kB
3. Game Loop and Time Step/3. Using a Delay Function.srt
11.9 kB
3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.srt
10.9 kB
4. Entity-Component Implementation/2. Entity and Component Prototypes.srt
8.7 kB
5. Sprites and Animations/1. Sprites.srt
8.3 kB
5. Sprites and Animations/4. Activity Function HasComponent.srt
8.2 kB
12. Using Lua/7. Using Date & Time with Lua.srt
7.5 kB
7. Maps and Tiles/1. Maps and Tiles.srt
7.2 kB
3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.srt
6.1 kB
15. Extra IDE Configuration/2. CLion IDE Project Configuration.html
3.4 kB
5. Sprites and Animations/6. Example of Animation with Several Frames.srt
3.3 kB
4. Entity-Component Implementation/7. Activity List All Entities.srt
3.3 kB
9. Collisions/2. Activity Rendering Bounding Boxes.srt
2.9 kB
15. Extra IDE Configuration/1. Visual Studio Code Build Tasks.html
1.8 kB
14. Tilemap Editor/1. Activity Creating a Tilemap Editor.html
1.3 kB
2. Dependencies and Project Structure/3. Additional Links and Resources for Windows.html
1.2 kB
16. Bonus Lecture/1. Discount on Our Other Courses.srt
1.2 kB
2. Dependencies and Project Structure/2. Choosing a Code Editor.html
1.1 kB
12. Using Lua/6. Activity Reading Date and Time with our Lua Script.html
931 Bytes
2. Dependencies and Project Structure/9. MinGW Error stdto_string.html
860 Bytes
2. Dependencies and Project Structure/6. Quick Makefile Remarks.html
838 Bytes
12. Using Lua/4. Activity Loading Entities and Components from the Lua File.html
683 Bytes
11. Projectiles/2. Activity Improving the Code for Destroying Entities.html
581 Bytes
2. Dependencies and Project Structure/8. Makefile for Windows using MinGW.html
544 Bytes
2. Dependencies and Project Structure/10. Activity Building the Project.html
440 Bytes
2. Dependencies and Project Structure/8.1 Makefile.zip
377 Bytes
4. Entity-Component Implementation/5. Just a Generic Cup.html
345 Bytes
6. Handling Keyboard Input/2. Activity Keeping the Player in the Window.html
302 Bytes
15. Extra IDE Configuration/2.1 CLion Download.html
93 Bytes
12. Using Lua/1.1 David Barr (aka javidx9) video about embedding Lua to a C++ Windows application.html
89 Bytes
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Engines
Fundamentals
C++
2D
Lua
Game
SDL
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