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(2017-2020) 3ds Max - Tips, Tricks & Techniques (Updated 16.12.2020)
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文档列表
Exercise Files/Ex_Files_3DSMax_Q3_2017.zip
556.0 MB
Exercise Files/Ex_Files_3DSMax_Q4_2017.zip
342.9 MB
Exercise Files/Ex_Files_3DSMax_Q2_2020.zip
324.7 MB
Exercise Files/Ex_Files_3DSMax_Q1_2018.zip
256.2 MB
Exercise Files/Ex_Files_3DSMax_Q3_2019.zip
178.8 MB
Exercise Files/Ex_Files_3DSMax_Q1_2019.zip
153.0 MB
Exercise Files/Ex_Files_3DSMax_Q4_2019.zip
150.8 MB
Exercise Files/Ex_Files_3DSMax_Q4_2018.zip
98.9 MB
Exercise Files/Ex_Files_3DSMax_Q3_2020.zip
91.7 MB
Exercise Files/Ex_Files_3DSMax_Q4_2020.zip
67.0 MB
Exercise Files/Ex_Files_3DSMax_Q3_2018.zip
63.2 MB
016 - Shading a landscape with Arnold Curvature.mp4
52.4 MB
Exercise Files/Ex_Files_3DSMax_Q2_2018.zip
49.4 MB
045 - Approximating global illumination in Arnold.mp4
42.3 MB
021 - Projecting a photo to proxy geometry with Camera Map.mp4
42.2 MB
071 - Rendering particles with Arnold Standard Volume.mp4
39.5 MB
076 - Rendering motion blur in Arnold.mp4
39.0 MB
055 - Texturing with the Advanced Wood procedural map.mp4
38.4 MB
152 - Advanced procedural noise with Uber Noise map.mp4
38.3 MB
059 - Creating animation layers.mp4
38.2 MB
068 - Rendering a starfield.mp4
37.5 MB
043 - Blending curves with Spline Morph.mp4
37.0 MB
088 - Using named coordinate spaces in Open Shading Language (OSL).mp4
36.7 MB
012 - Getting started with the Max Creation Graph.mp4
36.5 MB
067 - Spawning particles from a 3D map.mp4
36.3 MB
145 - Production rendering with Quicksilver hardware.mp4
36.0 MB
063 - Introduction to 3ds Max Interactive.mp4
35.7 MB
010 - Real-time animation with the Motion Capture utility.mp4
35.6 MB
Exercise Files/Ex_Files_3DSMax_Q2_2019.zip
35.3 MB
028 - Non-destructive model adjustment with Linked Xform.mp4
35.2 MB
002 - Modeling terrain with Displace space warp.mp4
34.8 MB
001 - Modeling a floor plan from a 2D drafting document.mp4
34.4 MB
161 - Generating UVs with OSL projection maps.mp4
34.1 MB
064 - Building a motion graphics rig with Data Channel.mp4
33.6 MB
008 - Working with audio and the AudioFloat controller.mp4
32.8 MB
007 - Modulating animation with Multiply and Ease Curves.mp4
32.4 MB
164 - Complex sub-object selections with the Selection ribbon.mp4
32.4 MB
035 - Render a mesh object with Arnold Standard Volume.mp4
31.4 MB
146 - Varying textures with OSL Randomized Bitmaps.mp4
31.3 MB
020 - Aligning a camera to a background with Perspective Match.mp4
31.2 MB
140 - Studio lighting with HDRI lights map.mp4
31.1 MB
015 - Building a road with Conform space warp.mp4
30.9 MB
069 - Faking GI with an Arnold ambient occlusion filter.mp4
30.6 MB
019 - Rigging a camera-facing matte painting.mp4
30.4 MB
026 - Introduction to 3ds Max Fluids.mp4
29.5 MB
044 - Combining splines with shape Booleans.mp4
29.5 MB
003 - Projecting UVs with the Camera Map world-space modifier.mp4
28.9 MB
073 - Volume indirect global illumination in Arnold.mp4
28.8 MB
038 - Drawing curves with Freehand Spline.mp4
28.8 MB
029 - Animating sub-objects with Linked Xform.mp4
28.5 MB
023 - Converting scenes for different renderers.mp4
28.1 MB
052 - Using the if… else conditional statement in OSL.mp4
28.1 MB
051 - Iterating a for loop in OSL.mp4
27.9 MB
004 - Capturing shadows with Arnold Shadow Matte map.mp4
27.7 MB
138 - Incorporating render resolution in a shading network.mp4
27.7 MB
Exercise Files/Ex_Files_3DSMax_Q1_2020.zip
27.6 MB
027 - Modeling with the Motion Field Space Warp.mp4
27.5 MB
041 - Resampling curves with Normalize Spline.mp4
27.1 MB
017 - Creating custom attributes with the Parameter Editor.mp4
27.0 MB
014 - Sculpting a terrain with Texture Object Mask.mp4
26.9 MB
113 - Baking a map to a mesh with Assign Vertex Color.mp4
26.9 MB
057 - Setting a fluid initial state.mp4
26.8 MB
108 - Mapping Arnold Toon base color.mp4
26.7 MB
013 - Modifying a Max Creation Graph tool.mp4
26.4 MB
031 - Generate complex motion with Waveform Controllers.mp4
26.1 MB
042 - Soft-selecting curves with Spline Influence.mp4
25.9 MB
049 - Declaring OSL input and output parameters.mp4
25.7 MB
046 - Rendering proxies with Arnold procedurals.mp4
25.7 MB
115 - Baking multiple vertex color channels with VertexPaint.mp4
25.6 MB
061 - Rendering iridescence with Arnold Thin Film.mp4
25.6 MB
142 - Rasterizing maps with bake to texture.mp4
25.5 MB
110 - Adding information overlays to a preview with MAXScript.mp4
25.3 MB
011 - Stylized rendering with Scanline Ink 'n Paint.mp4
25.2 MB
143 - Advanced baking with bake to texture.mp4
25.1 MB
036 - Render a Point Cloud object.mp4
25.0 MB
025 - Graphing scene conditions with State Sets Compositor.mp4
25.0 MB
024 - Rendering light groups with Arnold AOVs.mp4
24.9 MB
081 - Painting a vertex color mask with VertexPaint.mp4
24.9 MB
134 - Defining a temporary transform center with working pivot.mp4
24.2 MB
106 - Remapping colors with Arnold Ramp RGB.mp4
24.2 MB
087 - Assigning UVW coordinates in an OSL network.mp4
24.0 MB
133 - Managing scene materials with Material Explorer.mp4
23.9 MB
086 - Displaying fluid data channels.mp4
23.8 MB
053 - Managing OSL file assets and paths.mp4
23.8 MB
047 - Introduction to the Open Shading Language map.mp4
23.7 MB
009 - Automating with Expression controllers.mp4
23.7 MB
093 - Keyframe quantization and sub-frame editing with Snap Keys.mp4
23.6 MB
032 - Illuminate a scene with an Arnold Mesh Light.mp4
23.3 MB
078 - Sketching freeform topology over a polygon mesh.mp4
23.2 MB
050 - Generating a fractal noise pattern in OSL.mp4
23.2 MB
089 - Shadow group exclusion with Arnold properties.mp4
23.0 MB
117 - Optimizing geometry with the MultiRes modifier.mp4
22.9 MB
137 - Incorporating scene lighting in a shading network.mp4
22.9 MB
094 - Importing a CAD solid model as a Body Object.mp4
22.7 MB
107 - Rendering contours with Arnold Toon.mp4
22.6 MB
066 - Open Shading Language code editor tips and tricks.mp4
22.6 MB
169 - Parametric soft transforms with Affect Region.mp4
22.5 MB
097 - Denoising an Arnold rendering.mp4
22.2 MB
102 - Shading per object with OSL Random by Index.mp4
22.2 MB
114 - Generating cavity and occlusion maps with Render Surface Map.mp4
22.0 MB
116 - Compositing vertex color in a shading network.mp4
21.8 MB
006 - Mechanical rigging with IK and the LookAt controller.mp4
21.8 MB
121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.mp4
21.7 MB
124 - Stacking objects with Select and Place.mp4
21.7 MB
158 - Fine-tuning a MassFX Rigid Body simulation.mp4
21.6 MB
072 - Render Arnold volume with physical values.mp4
21.6 MB
128 - Locking and unlocking container parameters.mp4
21.5 MB
139 - Situating geometry within an OSL HDRI environment.mp4
21.3 MB
111 - Modeling with the updated Chamfer modifier.mp4
21.3 MB
005 - Rendering compositing passes with Arnold AOVs.mp4
21.3 MB
154 - Art directing the OSL Wireframe map.mp4
21.2 MB
040 - Reducing curve detail with Optimize Spline.mp4
21.2 MB
144 - Baking to physically based renderer (PBR) materials for export.mp4
21.1 MB
153 - Rendering polygon edges with OSL Wireframe map.mp4
21.1 MB
125 - Managing objects and sub-objects with selection sets.mp4
20.9 MB
159 - Automating secondary animation with the Flex modifier.mp4
20.8 MB
132 - Keyframing sub-objects with the Master Point controller.mp4
20.8 MB
074 - Removing polygon detail with Freeform Optimize.mp4
20.8 MB
101 - Combining data channels of Fluids.mp4
20.7 MB
062 - Loading and saving fluid presets.mp4
20.7 MB
126 - Referencing scenes with containers.mp4
20.7 MB
075 - Transform and retime a cache with Fluid Loader.mp4
20.4 MB
096 - Solid model union with Join Bodies.mp4
20.4 MB
131 - Analyzing and correcting mesh geometry with xView.mp4
20.3 MB
162 - Retiming all keyframes in a scene with the world track.mp4
20.3 MB
123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.mp4
20.2 MB
082 - Drawing polygon freeform strips.mp4
20.2 MB
168 - Navigating a scene with walkthrough mode.mp4
20.0 MB
092 - Rendering Fluid channels with Arnold User Data.mp4
19.9 MB
120 - Wiring parameters in a lighting assembly.mp4
19.9 MB
109 - Controlling preview quality.mp4
19.6 MB
022 - Automation with wire parameters and manipulators.mp4
19.6 MB
018 - Driving animation curves with the Reaction controller.mp4
19.5 MB
130 - Projecting splines onto surfaces with ShapeMerge.mp4
19.5 MB
034 - Varying shader properties by object with Arnold Color Jitter.mp4
19.4 MB
056 - Art directing the Advanced Wood texture map.mp4
19.2 MB
039 - Correcting intersections with Spline Overlap.mp4
19.2 MB
148 - Set up Arnold render passes with AOV Manager.mp4
19.1 MB
127 - Changing inherited container content with Edit in Place.mp4
19.0 MB
157 - Controlling a MassFX Rigid Body simulation.mp4
19.0 MB
065 - Creating custom project folder structures.mp4
19.0 MB
048 - Basic syntax of Open Shading Language.mp4
18.8 MB
163 - Snapping surfaces dynamically with MCG Ray Constraint.mp4
18.8 MB
150 - Improving edge smoothing with Weighted Normals modifier.mp4
18.6 MB
103 - Layering materials of Fluids.mp4
18.2 MB
060 - Collaborate online with shared views.mp4
17.9 MB
141 - White balance and exposure with an Arnold camera filtermap.mp4
17.7 MB
091 - Understanding Fluid Churn and Vorticity channels.mp4
17.6 MB
058 - In-camera compositing with Camera Map modifier.mp4
17.5 MB
155 - Introduction to MassFX Rigid Body dynamics.mp4
16.9 MB
079 - Animating effects with Data Channel Decay.mp4
16.8 MB
080 - Animating controllers in the Material Editor.mp4
16.8 MB
129 - Editing unlocked container parameters.mp4
16.5 MB
070 - Modeling with the animation Snapshot tool.mp4
16.2 MB
084 - Interactive ActiveShade in a viewport.mp4
15.9 MB
136 - Stylized rendering with OSL Halftone Dots map.mp4
15.8 MB
033 - Shading with Maya maps in 3ds Max.mp4
15.5 MB
149 - Animating multiple tracks with Parameter Collector.mp4
15.1 MB
099 - Curve Editor view menu - Tips and tricks.mp4
15.0 MB
135 - Customizing keyboard shortcuts with Hotkey editor.mp4
14.8 MB
054 - Accelerate Arnold rendering with adaptive sampling.mp4
14.5 MB
166 - Manipulating sub-objects without changing mapping with Preserve UVs.mp4
14.5 MB
165 - Adding polygon edges with Paint Connect.mp4
13.5 MB
160 - Keyframing modeling commands with the Edit Poly Animate mode.mp4
13.5 MB
030 - Customize and cycle Path Constraint animation.mp4
13.2 MB
122 - Display panel tips and tricks.mp4
13.0 MB
085 - Fluid data channels.mp4
12.9 MB
112 - Applying a chamfer using edge weight and depth.mp4
12.8 MB
147 - Deforming a particle system with the Mesher compound object.mp4
12.5 MB
100 - Editing animation curves with the Region Keys tool.mp4
12.4 MB
119 - Constructing a lighting assembly.mp4
11.9 MB
104 - Render particles as Arnold primitives.mp4
11.7 MB
083 - Extruding polygon freeform branches.mp4
11.6 MB
105 - Render PFlow particles with Arnold Shape.mp4
11.5 MB
156 - Setting up a MassFX Rigid Body simulation.mp4
11.5 MB
095 - Solid model subtraction and intersection with Body Cutter.mp4
11.4 MB
037 - Setting track value boundaries with a limit controller.mp4
11.2 MB
151 - Rendering a cutaway with the Arnold Clip Geo material.mp4
11.1 MB
Exercise Files/Exercise_files.mp4
10.8 MB
098 - Interactive Update in the animation Curve Editor.mp4
9.3 MB
090 - Erasing materials with MAXScript or UVW Remove.mp4
9.3 MB
000 - What to know.mp4
7.9 MB
167 - Hiding geometry based on distance with Viewport Clipping.mp4
7.8 MB
118 - Improving viewport performance with the Substitute modifier.mp4
7.8 MB
077 - Drawing splines on an editable poly.mp4
7.0 MB
000 - Welcome.mp4
4.6 MB
016 - Shading a landscape with Arnold Curvature.srt
24.2 kB
045 - Approximating global illumination in Arnold.srt
22.8 kB
059 - Creating animation layers.srt
22.5 kB
152 - Advanced procedural noise with Uber Noise map.srt
20.7 kB
145 - Production rendering with Quicksilver hardware.srt
20.7 kB
007 - Modulating animation with Multiply and Ease Curves.srt
20.5 kB
043 - Blending curves with Spline Morph.srt
20.5 kB
012 - Getting started with the Max Creation Graph.srt
20.4 kB
001 - Modeling a floor plan from a 2D drafting document.srt
20.3 kB
013 - Modifying a Max Creation Graph tool.srt
19.9 kB
015 - Building a road with Conform space warp.srt
19.4 kB
049 - Declaring OSL input and output parameters.srt
19.1 kB
076 - Rendering motion blur in Arnold.srt
18.7 kB
021 - Projecting a photo to proxy geometry with Camera Map.srt
18.7 kB
019 - Rigging a camera-facing matte painting.srt
18.4 kB
071 - Rendering particles with Arnold Standard Volume.srt
18.1 kB
146 - Varying textures with OSL Randomized Bitmaps.srt
18.0 kB
023 - Converting scenes for different renderers.srt
17.7 kB
067 - Spawning particles from a 3D map.srt
17.7 kB
047 - Introduction to the Open Shading Language map.srt
17.5 kB
002 - Modeling terrain with Displace space warp.srt
17.5 kB
055 - Texturing with the Advanced Wood procedural map.srt
17.2 kB
113 - Baking a map to a mesh with Assign Vertex Color.srt
17.1 kB
020 - Aligning a camera to a background with Perspective Match.srt
17.0 kB
064 - Building a motion graphics rig with Data Channel.srt
16.9 kB
046 - Rendering proxies with Arnold procedurals.srt
16.8 kB
010 - Real-time animation with the Motion Capture utility.srt
16.8 kB
026 - Introduction to 3ds Max Fluids.srt
16.7 kB
044 - Combining splines with shape Booleans.srt
16.7 kB
008 - Working with audio and the AudioFloat controller.srt
16.6 kB
031 - Generate complex motion with Waveform Controllers.srt
16.5 kB
024 - Rendering light groups with Arnold AOVs.srt
16.5 kB
053 - Managing OSL file assets and paths.srt
16.4 kB
004 - Capturing shadows with Arnold Shadow Matte map.srt
16.3 kB
088 - Using named coordinate spaces in Open Shading Language (OSL).srt
16.2 kB
142 - Rasterizing maps with bake to texture.srt
16.0 kB
068 - Rendering a starfield.srt
16.0 kB
051 - Iterating a for loop in OSL.srt
15.7 kB
132 - Keyframing sub-objects with the Master Point controller.srt
15.5 kB
086 - Displaying fluid data channels.srt
15.4 kB
017 - Creating custom attributes with the Parameter Editor.srt
15.4 kB
009 - Automating with Expression controllers.srt
15.2 kB
081 - Painting a vertex color mask with VertexPaint.srt
15.2 kB
027 - Modeling with the Motion Field Space Warp.srt
15.0 kB
029 - Animating sub-objects with Linked Xform.srt
15.0 kB
025 - Graphing scene conditions with State Sets Compositor.srt
14.9 kB
108 - Mapping Arnold Toon base color.srt
14.8 kB
063 - Introduction to 3ds Max Interactive.srt
14.8 kB
128 - Locking and unlocking container parameters.srt
14.8 kB
123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.srt
14.8 kB
111 - Modeling with the updated Chamfer modifier.srt
14.7 kB
035 - Render a mesh object with Arnold Standard Volume.srt
14.6 kB
052 - Using the if… else conditional statement in OSL.srt
14.5 kB
038 - Drawing curves with Freehand Spline.srt
14.4 kB
115 - Baking multiple vertex color channels with VertexPaint.srt
14.3 kB
014 - Sculpting a terrain with Texture Object Mask.srt
14.3 kB
094 - Importing a CAD solid model as a Body Object.srt
14.3 kB
006 - Mechanical rigging with IK and the LookAt controller.srt
14.3 kB
125 - Managing objects and sub-objects with selection sets.srt
14.1 kB
087 - Assigning UVW coordinates in an OSL network.srt
14.1 kB
069 - Faking GI with an Arnold ambient occlusion filter.srt
14.0 kB
133 - Managing scene materials with Material Explorer.srt
13.9 kB
143 - Advanced baking with bake to texture.srt
13.9 kB
117 - Optimizing geometry with the MultiRes modifier.srt
13.9 kB
126 - Referencing scenes with containers.srt
13.9 kB
011 - Stylized rendering with Scanline Ink 'n Paint.srt
13.6 kB
148 - Set up Arnold render passes with AOV Manager.srt
13.5 kB
022 - Automation with wire parameters and manipulators.srt
13.5 kB
057 - Setting a fluid initial state.srt
13.4 kB
093 - Keyframe quantization and sub-frame editing with Snap Keys.srt
13.4 kB
073 - Volume indirect global illumination in Arnold.srt
13.4 kB
158 - Fine-tuning a MassFX Rigid Body simulation.srt
13.4 kB
164 - Complex sub-object selections with the Selection ribbon.srt
13.4 kB
120 - Wiring parameters in a lighting assembly.srt
13.4 kB
065 - Creating custom project folder structures.srt
13.4 kB
005 - Rendering compositing passes with Arnold AOVs.srt
13.3 kB
155 - Introduction to MassFX Rigid Body dynamics.srt
13.2 kB
140 - Studio lighting with HDRI lights map.srt
13.2 kB
050 - Generating a fractal noise pattern in OSL.srt
13.2 kB
134 - Defining a temporary transform center with working pivot.srt
13.1 kB
028 - Non-destructive model adjustment with Linked Xform.srt
13.1 kB
048 - Basic syntax of Open Shading Language.srt
13.0 kB
036 - Render a Point Cloud object.srt
13.0 kB
061 - Rendering iridescence with Arnold Thin Film.srt
12.9 kB
150 - Improving edge smoothing with Weighted Normals modifier.srt
12.9 kB
041 - Resampling curves with Normalize Spline.srt
12.8 kB
110 - Adding information overlays to a preview with MAXScript.srt
12.8 kB
066 - Open Shading Language code editor tips and tricks.srt
12.6 kB
106 - Remapping colors with Arnold Ramp RGB.srt
12.5 kB
107 - Rendering contours with Arnold Toon.srt
12.3 kB
116 - Compositing vertex color in a shading network.srt
12.3 kB
127 - Changing inherited container content with Edit in Place.srt
12.3 kB
153 - Rendering polygon edges with OSL Wireframe map.srt
12.3 kB
075 - Transform and retime a cache with Fluid Loader.srt
12.2 kB
157 - Controlling a MassFX Rigid Body simulation.srt
12.1 kB
097 - Denoising an Arnold rendering.srt
12.1 kB
138 - Incorporating render resolution in a shading network.srt
12.1 kB
159 - Automating secondary animation with the Flex modifier.srt
12.0 kB
018 - Driving animation curves with the Reaction controller.srt
12.0 kB
101 - Combining data channels of Fluids.srt
11.9 kB
003 - Projecting UVs with the Camera Map world-space modifier.srt
11.8 kB
144 - Baking to physically based renderer (PBR) materials for export.srt
11.7 kB
062 - Loading and saving fluid presets.srt
11.7 kB
102 - Shading per object with OSL Random by Index.srt
11.5 kB
131 - Analyzing and correcting mesh geometry with xView.srt
11.5 kB
080 - Animating controllers in the Material Editor.srt
11.3 kB
129 - Editing unlocked container parameters.srt
11.2 kB
042 - Soft-selecting curves with Spline Influence.srt
11.2 kB
096 - Solid model union with Join Bodies.srt
11.2 kB
040 - Reducing curve detail with Optimize Spline.srt
11.2 kB
135 - Customizing keyboard shortcuts with Hotkey editor.srt
11.1 kB
149 - Animating multiple tracks with Parameter Collector.srt
11.1 kB
162 - Retiming all keyframes in a scene with the world track.srt
11.0 kB
114 - Generating cavity and occlusion maps with Render Surface Map.srt
10.9 kB
103 - Layering materials of Fluids.srt
10.9 kB
121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.srt
10.8 kB
079 - Animating effects with Data Channel Decay.srt
10.7 kB
072 - Render Arnold volume with physical values.srt
10.7 kB
060 - Collaborate online with shared views.srt
10.6 kB
058 - In-camera compositing with Camera Map modifier.srt
10.5 kB
078 - Sketching freeform topology over a polygon mesh.srt
10.4 kB
074 - Removing polygon detail with Freeform Optimize.srt
10.3 kB
109 - Controlling preview quality.srt
10.3 kB
130 - Projecting splines onto surfaces with ShapeMerge.srt
10.2 kB
070 - Modeling with the animation Snapshot tool.srt
10.1 kB
163 - Snapping surfaces dynamically with MCG Ray Constraint.srt
10.1 kB
085 - Fluid data channels.srt
10.0 kB
091 - Understanding Fluid Churn and Vorticity channels.srt
10.0 kB
154 - Art directing the OSL Wireframe map.srt
10.0 kB
089 - Shadow group exclusion with Arnold properties.srt
10.0 kB
139 - Situating geometry within an OSL HDRI environment.srt
9.6 kB
054 - Accelerate Arnold rendering with adaptive sampling.srt
9.4 kB
119 - Constructing a lighting assembly.srt
9.3 kB
030 - Customize and cycle Path Constraint animation.srt
9.2 kB
124 - Stacking objects with Select and Place.srt
9.1 kB
092 - Rendering Fluid channels with Arnold User Data.srt
9.0 kB
122 - Display panel tips and tricks.srt
9.0 kB
137 - Incorporating scene lighting in a shading network.srt
8.9 kB
112 - Applying a chamfer using edge weight and depth.srt
8.9 kB
Exercise Files/Exercise_files.srt
8.8 kB
161 - Generating UVs with OSL projection maps.srt
8.8 kB
034 - Varying shader properties by object with Arnold Color Jitter.srt
8.7 kB
082 - Drawing polygon freeform strips.srt
8.5 kB
099 - Curve Editor view menu - Tips and tricks.srt
8.4 kB
095 - Solid model subtraction and intersection with Body Cutter.srt
8.3 kB
032 - Illuminate a scene with an Arnold Mesh Light.srt
8.3 kB
156 - Setting up a MassFX Rigid Body simulation.srt
8.3 kB
141 - White balance and exposure with an Arnold camera filtermap.srt
8.3 kB
147 - Deforming a particle system with the Mesher compound object.srt
8.0 kB
056 - Art directing the Advanced Wood texture map.srt
7.9 kB
136 - Stylized rendering with OSL Halftone Dots map.srt
7.8 kB
105 - Render PFlow particles with Arnold Shape.srt
7.7 kB
039 - Correcting intersections with Spline Overlap.srt
7.6 kB
084 - Interactive ActiveShade in a viewport.srt
7.5 kB
160 - Keyframing modeling commands with the Edit Poly Animate mode.srt
7.5 kB
151 - Rendering a cutaway with the Arnold Clip Geo material.srt
7.2 kB
165 - Adding polygon edges with Paint Connect.srt
7.2 kB
033 - Shading with Maya maps in 3ds Max.srt
7.1 kB
169 - Parametric soft transforms with Affect Region.srt
6.5 kB
037 - Setting track value boundaries with a limit controller.srt
6.1 kB
104 - Render particles as Arnold primitives.srt
6.1 kB
168 - Navigating a scene with walkthrough mode.srt
5.8 kB
166 - Manipulating sub-objects without changing mapping with Preserve UVs.srt
5.5 kB
118 - Improving viewport performance with the Substitute modifier.srt
5.1 kB
098 - Interactive Update in the animation Curve Editor.srt
4.9 kB
000 - What to know.srt
4.6 kB
167 - Hiding geometry based on distance with Viewport Clipping.srt
4.6 kB
077 - Drawing splines on an editable poly.srt
4.6 kB
090 - Erasing materials with MAXScript or UVW Remove.srt
4.6 kB
083 - Extruding polygon freeform branches.srt
4.2 kB
000 - Welcome.srt
1.6 kB
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